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As the market for augmented reality continues to grow, the demand for specialized AR skills means huge job potential for those who get in on the ground floor. In this 8-week course, you will become fully immersed in the AR industry while learning the fundamentals of designing AR applications for smartphones. Hands-on projects put you in the mindset of a working developer as you practice prototyping and pitching your AR apps. Learn technical coding skills and practical industry applications that you can leverage in any project or professional goal.

Note that previous programming experience is highly suggested for this course.

What you’ll walk away with:

  • A portfolio of augmented reality experiments for Android and iOS, including multi-person experiences and AR filters
  • Industry-standard skills like Unity application development and basic C# scripting
  • Ability to rapidly prototype and effectively pitch your AR app in real-world scenarios

who should take this course?

This course is designed for content creators, designers, and developers with previous programming experience who want to find their niche in augmented reality. If you want to get first-hand practice building AR apps from pioneering industry experts, this is the course for you. Students without coding experience are required to take Game Development with C# and Unity before enrolling in Advanced AR Apps.

Course pricing and details:

  • 3-Credit Tuition: $1197
  • Non-Credit Tuition: $999
  • Fees: $40 Registration Fee
  • Duration: 8 Weeks

Stack to Earn a Professional Certificate

Advanced AR Apps can be applied to the following certificate programs:

Augmented and Virtual Reality Professional Certificate
Advanced Augmented and Virtual Reality Professional Certificate

Course Author

Course Author

Elly Jessop Photo

Elly Jessop

Elly Jessop Nattinger is a Senior Software Engineer at Google where she develops augmented reality and virtual reality prototypes. Her work has spanned a variety of disciplines centering on 3D interaction, including immersive and spatial computing, physical exhibit/experience design, and choreography. She received her Ph.D. from the MIT Media Lab, where she developed technology for live theater and music performance, focusing on movement and voice analysis. In her independent artistic practice, she builds immersive installations that often incorporate interactive technology.

Course: Advanced Augmented Reality Apps

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