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Launch your career in the expanding field of augmented and virtual reality (AR/VR). In Producing Augmented and Virtual Reality Experiences, you’ll explore the branches of the VR industry, tracing its impact on immersive storytelling across a variety of media. Guided by live-action and animated VR pioneer, Dekker Dreyer, you’ll learn the landscape, terms, and tools of immersive media.

who should take this course?

Producing Augmented and Virtual Reality Experiences is for current or aspiring filmmakers, designers, and content creators who are interested in building projects in AR/VR. If you are looking to find your niche in immersive media, this course gives you fundamental skills using Unity software that can be applied to any industry. Game Development with C# and Unity is a suggested prerequisite.

Course pricing and details

  • 3-Credit Tuition: $897
  • Non-Credit Tuition: $705
  • Fees: $40 Registration Fee
  • Duration: 8 Weeks

Course Outline

Week One

  • What is Immersive Media?
  • Immersive Media in Action
  • Cinematic VR
  • Realtime VR & Augmented Reality

Week Two

  • Challenging Conventional Narratives
  • Film and Perspective
  • Video Gaming
  • Themed Attractions
  • Immersive Theater

Week Three

  • Scale
  • Proximity
  • Movement
  • Light
  • Sound

Week Four

  • Writing for VR: Format and Methodology
  • Characters in VR
  • Writing for VR: Branching Narratives
  • Characters and Motivation
  • Connecting Characters and Material

Week Five

  • What is a Game Engine?
  • Unity
  • Understanding the Unity Interface
  • Texturing
  • Real-time vs. Baked Lighting

Week Six

  • Blocking and Boarding
  • Blocking and Boarding Pt. 2
  • Mood Boards

Week Seven

  • Photogrammetry & Modeling
  • Motion Capture & Animation
  • Finding Additional Assets and Finishing Your Scene

Week Eight

  • William Castle
  • Out-of-Home Attractions
  • In-Home Attractions

Course Author

Course Author

Dekker Dreyer Photo

Dekker Dreyer

Dekker is a writer, director and artist working on the bleeding edge of technology and storytelling. As chief creative officer of immersive studio Clever Fox, his oversight on brand experiences with Star Wars, Bose, Warner Bros Records and Disney has made him a go-to expert in VR.

He directed and co-directed the first two VR documentaries from Participant Media (An Inconvenient Truth, The Help, Spotlight) as well as the first VR concert film at the iconic Red Rocks Amphitheatre. He’s the creator of the original VR series The Depths and the immersive film series Electric Sheep. He is the host of the VR Talk Show The Future is Virtual from Embolden Media.

After two decades in media Dekker continues to be a leading industry speaker, essayist, festival juror and commentator.

Course: Producing Augmented and Virtual Reality Experiences

"I have learned plenty of valuable skills that will help me create an impressive virtual reality and augmented reality experience. The instructor has contributed tremendously towards helping us create compelling experiences. I was also able to impress my friends and colleagues with the portfolio I created from this course."

— John S., Columbia Online Student