In immersive media, what you see is only half the story. It is what you hear that brings a story to life and creates a truly transformative experience.
Just like in film and gaming, sound and music connect us to stories on an emotional level in a way that visuals can’t. Its magic lies in the power of sounds to add texture, emotion and depth to virtual worlds in ways that have never been imagined.
No one understands this better than Benedict Green. As a veteran composer, sound designer and immersive audio pioneer, Benedict has experienced the rapid changes in the audio industry firsthand. Together with Joel Douek, Benedict founded Ecco VR to create high-end spacial audio, sound and music to virtual, augmented and mixed reality projects.
Benedict and Joel are the co-authors of Sound Design and Music for Immersive Media, a groundbreaking 8-week course that introduces students to the revolutionary world 360 audio design. Benedict gave us an inside look at the course and what you can look forward to in this exciting new industry.
Tell us about your course and what makes it so unique in the audio production industry?
Joel and I wanted to put together something that would give people a really good practical understanding of immersive, spatial sound and how to get the most out of a very powerful and creative sonic playground.
We wanted students to be able to walk away with a really useful and creative new skill set. Over the 8 weeks, we accompany the students through every aspect of our audio world from first recordings to final spatial outputs and everything in between.
What is immersive media and how does spatial audio fit into it?
This is a very broad term, but to us I think it typically means working in new media experiences such as VR, AR and XR. Any experience that physically places you in another world could be thought of as immersive.
The importance of spatial sound is really beginning to establish itself in the AR/VR world. It’s no longer seen as an optional extra, but as a vital part of the whole, compelling experience. As the technology improves, the impact, importance and potential will grow with it.
What makes you the most excited about this industry?
It’s still a relatively new field – the technology is starting to crystallize and we’re in the right place to focus our experiences and knowledge into something concrete like this course. There just aren’t many dedicated audio teams out there that are in a position to do this!
I’m really looking forward to sharing some of the techniques we’ve developed over the years. There are new challenges and new skills required by this awesome audio world and I can’t wait to point them all out!
Who should take this course?
Anyone with an interest in sonic exploration! It will be of great use to sound designers, composers and producers in traditional media but it will also appeal to relative newcomers too; anyone with a bit of basic DAW know-how will feel at home.
Fully-immersive 360 sound is vital to VR/AR, but it’s also incredibly impressive for those already in traditional sound work. There’s so much potential for musical adventure and creativity: if you know how to mix for stereo, 5.1. or 7.1 just think how much fun you’ll have when you’re mixing to a full sphere with no channel limit!
Ready to join the future of immersive media?
Enrollment is still open for Benedict’s course, Sound Design and Music for Immersive Media. Enroll today to reserve your spot! To learn even more about the industry, enroll in our 3-course Augmented and Virtual Reality Professional Certificate.